61 Search Results

For the term "Autodesk".
Image of 'Data Baby' spot for IBM by Motion Theory directed by Mathew Cullen

New generation

Motion Theory has created stunning visuals using generative art techniques, derived from a newborn’s vital signs, to convey that IBM’s technologies help analyse data to build smarter hospitals.

New Dimension : Avatar Special

A insight into the visual effects of James Cameron’s Avatar, detailing work by Framestore, Prime Focus and Modern VideoFilm, with behind the scenes images.

American alien

Planet 51 is a retro-styled animated feature movie and game produced in Spain for international release, created by Ilion Animation Studios and Pyro Studios using a pipeline including Autodesk 3ds Max and Maya

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Worldbuster – creating 2012

It’s typical these days for a blockbuster film to spread work out among vfx studios and 2012 is no exception, drawing on some of the best facilities in the world for the hundreds of effects shots.

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Focus

Tips and tricks for 3D in Photoshop Zorana Gee from Adobe reveals how best to work with the 3D capabilities of Photoshop David Ridlen’s secret VFX weapon How 3D artist David Ridlen uses DAZ...

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Revelations

 Medieval mayhem- Ridley Scott’s Robin Hood Ridley Scott’s Robin Hood, produced by Universal Pictures, contains a wealth of visual effects from the Moving Picture Company and Prime Focus.  Worldbuster- creating Roland Emmerich’s 2012 2012...

Metamorphic music

Ingenuity Engine’s futuristic music promo for ‘I Can Transform Ya’, features singer Chris Brown, producer Swizz Beatz and rapper Lil Wayne as they deconstruct and shapeshift into sports cars, armoured tanks, helicopters and other...

No strings

SpeakeasyFX has created the first 3D animated series to be part of the Sesame Street television programme.

Smoke on the Mac

Autodesk provides preview of Smoke editorial finishing system on the Mac OS X platform

Aerial infection

Prime Focus VFX has created 124 effects shots for the Stephen Sommers film “G.I. JOE: The Rise of Cobra”,  work that entailed building a complex animation pipeline and orchestrating a flying swarm of bioweaponry for an aerial sequence.

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