Fish food

Blur Studio has created a campaign of cinematic CG spots for Goldfish crackers, directed by first time director Leo Santos.

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The ten-spot series of commercials for the cheese snacks was produced via Young & Rubicam (NY) and is entirely computer generated. Blur’s animation team worked on the campaign for a year, which included three months of pre-production and nine months of animation. Leo Santos directed the commercials and served as animation supervisor while Dan Rice worked as art director/CG supervisor.

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The work represents the campaign’s fourth season featuring the adventurous animated Goldfish characters, and is the first time the campaign presents a progressive story arc spanning 10 commercials.

“We selected Blur for Season 4 because we wanted an entire season of episodic spots with a cinematic look and feel,” said Salima Millott, content producer, Young & Rubicam, NY. “Blur definitely delivered and treated our commercials as they would a film or television project, with film-quality animation, environments and nuanced performances. Blur is not only incredibly creative, but are also just great people to work with.”

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The first spot, ‘Blast Off’, debuted this week in the USA, and takes the Goldfish gang on a paper airplane ride out from under the bed in search of their lost friend.  New spots revealing twists in the Goldfish mystery are set to appear every six weeks. This story arc represents the first time in the campaign in which the Goldfish characters explore new environments as they voyage out from under the bed and engage in action-packed antics that include flying down a staircase, going for a spin on a cuckoo clock and playing chase with a hound dog.

According to Al Shier, Blur Executive Producer, a big part of the mission with Season 4 was to create an entirely new experience with more filmic quality, experimenting with lighting, depth of field and camera moves to engage audiences and immerse them in this animated world.

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“Each Goldfish character has a distinct personality, from exuberant to adventurous, and the animation really brought them to life,” explained Santos. “It was important that each could be expressive in close-up shots and they needed to talk and emote with believability. We worked very carefully on the character rigging, colour and textures to give them a lifelike feel

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Dan Rice said that the team used a variety of editorial tricks to draw the audience into each adventure. “Micro lens photography brought the audience up close and personal to the characters and building an entirely CG world gave us great flexibility,” explained Rice. “Colour and light also helped drive the story throughout their journey. Rich textures, realistic materials and environments made the final sophisticated touches to give top-notch production value to the whole campaign.”

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Blur’s animation team is well versed in character animation, having completed multiple film, television, commercial and game projects. In the Goldfish spots, Softimage was used for character animation and modeling; environments and effects were completed using 3ds Max, while mental ray was used to render the spots and bring in cinematic lighting effects.

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Metadata
Title: Goldfish Season 4
Studio: Blur
Agency: Young & Rubicam, NY
Executive Creative Director: James Caporimo
Creative Director: Eric Glickman
Creative Director: Stephen Hersh
Broadcast Producer: Salima Millot
Account Managing Director: Adam Konowitz
Account Director: Jennifer Harbour
Account Director: Natalie Taveras
Brand Planning Director:  Tara Fray
Director/Animation Supervisor : Leo Santos
Art Director/CG Supervisor: Dan Rice
Creative Director:  Tim Miller
Executive Producer: Al Shier
Producer: Tom Slovick
FX Supervisor : Brandon Riza
Production Coordinator : Rachel de Jong
Layout: Franck Balson,  Jeff Fowler, Andrew Grisdale,  David Nibbelin, Leo Santos
Character Modeling : Chris Grim,  James Ku, Jason Martin
Environment and Prop Modeling: Chris Bedrosian,  Simon Blanc,  Darren Butler,  Zack Cork, Kris Kaufman
Rigging: Steven Caron, Enoch Ihde, Michael Stieber
Animation: Jeff Fowler, Jason Hendrich, Bryan Hillestad, Michael Loeck, Nick Maw-Naing, Leo Santos, Rini Sugianto, Jon Vener
Hair and Cloth Simulation: Jon Jordan, Becca Baldwin
Lighting and Compositing: Chris Bedrosian, Simon Blanc, Darren Butler, Jinho Jang, Brian Prince, Dan Rice, Fabio Stabel, Dan Woje
FX: Johanes Kurnia, Torbjorn Olsson, Brandon Riza
Technical and QC Supervisors: Shaun Absher, Steven Caron, Ben Durkin, Sze Jones ,Michael Stieber
Concept Design: Chuck Wojtkiewicz, Sean McNally, Hugo Martin, Francisco Ruiz
Graphic Design: Jennifer Miller,  Norn Jordan, Harry Frank
Production Assistant: Amanda Powell
Tools and Scripts: Karl “Krash” Goldshmidt, Eric Hulser
Programming and Systems Administration: Duane Powell, Jeremy Donahue, Paul Huang, Matt Newell
Composer: Rob Cairns
Sound Design and 5.1 Mix: Gary Zacuto, Shoreline Studios

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