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><channel><title>Fired By Design&#187; 3D animation</title> <atom:link href="http://www.firedbydesign.com/tag/3d-animation/feed/" rel="self" type="application/rss+xml" /><link>http://www.firedbydesign.com</link> <description></description> <lastBuildDate>Mon, 16 Jan 2012 16:04:28 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=</generator> <item><title>Model railways</title><link>http://www.firedbydesign.com/7297/model-railways/</link> <comments>http://www.firedbydesign.com/7297/model-railways/#comments</comments> <pubDate>Mon, 26 Sep 2011 10:58:17 +0000</pubDate> <dc:creator>Michael Burns</dc:creator> <category><![CDATA[Animation]]></category> <category><![CDATA[Cinematography]]></category> <category><![CDATA[Visual Effects]]></category> <category><![CDATA[3D animation]]></category> <category><![CDATA[animated films]]></category> <category><![CDATA[ARRI Alexa]]></category> <category><![CDATA[director of photography]]></category> <category><![CDATA[independent films]]></category> <category><![CDATA[réseau ferré de france]]></category> <category><![CDATA[scale models]]></category> <category><![CDATA[sergio leone]]></category> <category><![CDATA[thierry poiraud]]></category> <category><![CDATA[trains]]></category><guid
isPermaLink="false">http://www.firedbydesign.com/?p=7297</guid> <description><![CDATA[Independent Films’ Thierry Poiraud has created a magical spot for Réseau Ferré de France, using clever cinematography, model making and 3D animation  [...]<p>Continue reading <a
href="http://www.firedbydesign.com/7297/model-railways/">Model railways</a></p>]]></description> <wfw:commentRss>http://www.firedbydesign.com/7297/model-railways/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dust to Dust</title><link>http://www.firedbydesign.com/7267/dust-to-dust/</link> <comments>http://www.firedbydesign.com/7267/dust-to-dust/#comments</comments> <pubDate>Fri, 23 Sep 2011 18:44:30 +0000</pubDate> <dc:creator>Michael Burns</dc:creator> <category><![CDATA[Animation]]></category> <category><![CDATA[Virtual Production]]></category> <category><![CDATA[3D animation]]></category> <category><![CDATA[Adam Berg]]></category> <category><![CDATA[ashes to ashes]]></category> <category><![CDATA[camera control]]></category> <category><![CDATA[digital domain]]></category> <category><![CDATA[dust to dust]]></category> <category><![CDATA[epic games]]></category> <category><![CDATA[gears of war]]></category> <category><![CDATA[marcus fenix]]></category> <category><![CDATA[microsoft xbox]]></category> <category><![CDATA[production partner]]></category> <category><![CDATA[twofifteenmccann]]></category> <category><![CDATA[vfx]]></category> <category><![CDATA[virtual camera]]></category> <category><![CDATA[virtual production]]></category> <category><![CDATA[xbox 360]]></category><guid
isPermaLink="false">http://www.firedbydesign.com/?p=7267</guid> <description><![CDATA[Digital Domain has created an all-CG spot, ‘Dust to Dust’, for Gears of War 3. The digital production studio in collaboration with twofifteenmccann, Epic Games, and director Adam Berg, put the 60- second spot together using an innovative virtual production technique [...]<p>Continue reading <a
href="http://www.firedbydesign.com/7267/dust-to-dust/">Dust to Dust</a></p>]]></description> <wfw:commentRss>http://www.firedbydesign.com/7267/dust-to-dust/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Lagoa Materials for Softimage ICE</title><link>http://www.firedbydesign.com/5648/lagoa-materials-for-softimage-ice/</link> <comments>http://www.firedbydesign.com/5648/lagoa-materials-for-softimage-ice/#comments</comments> <pubDate>Tue, 19 Oct 2010 16:50:05 +0000</pubDate> <dc:creator>Michael Burns</dc:creator> <category><![CDATA[Software]]></category> <category><![CDATA[3D animation]]></category> <category><![CDATA[code users]]></category> <category><![CDATA[creative environment]]></category> <category><![CDATA[custom tools]]></category> <category><![CDATA[development platform]]></category> <category><![CDATA[dynamic behaviour]]></category> <category><![CDATA[foam plastic]]></category> <category><![CDATA[incompressible fluids]]></category> <category><![CDATA[lagoa]]></category> <category><![CDATA[plastic deformations]]></category> <category><![CDATA[realistic simulations]]></category> <category><![CDATA[simulation capabilities]]></category> <category><![CDATA[simulation framework]]></category> <category><![CDATA[simulation technology]]></category> <category><![CDATA[softimage]]></category> <category><![CDATA[thiago]]></category><guid
isPermaLink="false">http://www.firedbydesign.com/?p=5648</guid> <description><![CDATA[Autodesk has entered into a license agreement with Lagoa Technologies Inc. for its Lagoa Materials multiphysics simulation technology. [...]<p>Continue reading <a
href="http://www.firedbydesign.com/5648/lagoa-materials-for-softimage-ice/">Lagoa Materials for Softimage ICE</a></p>]]></description> <wfw:commentRss>http://www.firedbydesign.com/5648/lagoa-materials-for-softimage-ice/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Tiny crew, big target</title><link>http://www.firedbydesign.com/5058/tiny-crew-big-target/</link> <comments>http://www.firedbydesign.com/5058/tiny-crew-big-target/#comments</comments> <pubDate>Wed, 04 Aug 2010 15:32:55 +0000</pubDate> <dc:creator>Michael Burns</dc:creator> <category><![CDATA[Animation]]></category> <category><![CDATA[3D animation]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[Autodesk Maya]]></category> <category><![CDATA[CGI]]></category> <category><![CDATA[character animation]]></category> <category><![CDATA[Chris Riehl]]></category> <category><![CDATA[compositing]]></category> <category><![CDATA[Maxon Cinema 4D]]></category> <category><![CDATA[motion theory]]></category> <category><![CDATA[nuke]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Target]]></category> <category><![CDATA[Visual Effects]]></category> <category><![CDATA[VRay]]></category> <category><![CDATA[ZBrush]]></category><guid
isPermaLink="false">http://www.firedbydesign.com/?p=5058</guid> <description><![CDATA[Creative production studio Motion Theory has released a cinematic fully animated project to help US retailer Target launch new grocery departments in many stores  [...]<p>Continue reading <a
href="http://www.firedbydesign.com/5058/tiny-crew-big-target/">Tiny crew, big target</a></p>]]></description> <wfw:commentRss>http://www.firedbydesign.com/5058/tiny-crew-big-target/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>20 Years of 3ds Max</title><link>http://www.firedbydesign.com/4999/20-years-of-3ds-max/</link> <comments>http://www.firedbydesign.com/4999/20-years-of-3ds-max/#comments</comments> <pubDate>Tue, 03 Aug 2010 10:36:16 +0000</pubDate> <dc:creator>Michael Burns</dc:creator> <category><![CDATA[Software]]></category> <category><![CDATA[20th anniversary]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[3D animation]]></category> <category><![CDATA[3ds max]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[autodesk]]></category> <category><![CDATA[Blur]]></category> <category><![CDATA[CGI]]></category> <category><![CDATA[character animation]]></category> <category><![CDATA[characters]]></category> <category><![CDATA[design]]></category> <category><![CDATA[digital character]]></category> <category><![CDATA[game]]></category> <category><![CDATA[game development]]></category> <category><![CDATA[games]]></category> <category><![CDATA[Halo]]></category> <category><![CDATA[Interactive & Web]]></category> <category><![CDATA[Lara Croft]]></category> <category><![CDATA[post production]]></category> <category><![CDATA[rendering]]></category> <category><![CDATA[The Sims]]></category> <category><![CDATA[Tomb Raider]]></category> <category><![CDATA[virtual characters]]></category> <category><![CDATA[Visual Effects]]></category> <category><![CDATA[visualization]]></category> <category><![CDATA[World of Warcraft]]></category><guid
isPermaLink="false">http://www.firedbydesign.com/?p=4999</guid> <description><![CDATA[Twenty years ago, 3ds Max - then known as 3D Studio DOS – was launched. The Autodesk celebrations start with a microsite...  [...]<p>Continue reading <a
href="http://www.firedbydesign.com/4999/20-years-of-3ds-max/">20 Years of 3ds Max</a></p>]]></description> <wfw:commentRss>http://www.firedbydesign.com/4999/20-years-of-3ds-max/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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