Sands of time

Cinesite has completed over 280 shots on the new Walt Disney Pictures/Jerry Bruckheimer Films film, Prince of Persia: The Sands of Time.

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Based on the Ubisoft video game, Prince of Persia: The Sands of Time follows the story of rogue Prince Dastan, played by Jake Gyllenhaal, and a mysterious princess, played by Gemma Arterton, and their race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – a gift from the gods that can reverse time and allow its possessor to rule the world.

Directed by Mike Newell, Cinesite’s visual effects supervisor Sue Rowe and her team of 60 artists completed a variety of challenging and creative shots on the film, which ranged from digital face replacements and set extensions through to CGI weapons and matte paintings. Spending six weeks on location in Morocco enabled Rowe to pre-plan how Cinesite would work with the limitations of the shoot, which included – small sets, varied skies and limited props. She was then able to feedback to her team who could begin previsualising the effects.

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

One scene which proved to be a creative challenge for Cinesite was the ‘youthening’ of the King, played by Ben Kingsley, by 30 years. Cinesite’s solution was to draw upon its in-house proprietary software Motion Analyser, which enables the faces of live action actors to be manipulated to allow for corrections such as fine lines and wrinkles, blotches, dark patches and hairs to be removed in order to enhance the look of youthfulness.

Ben Kingsley in Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Ben Kingsley in a scene from the film | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Another sequence required Cinesite to create a full CGI lioness. Using Autodesk Maya, the creature was generated to reflect a animal that looked starved and malnourished. “We really wanted to present a lioness who was bordering on emaciated to emphasise her need to hunt,” said Rowe. “To achieve this look we graded the lioness to have washed-out coloured fur and deeply emphasised her bone structure around the rib cage and hips.” As the hunt scene progresses the lioness is speared through the mouth by a CGI spear, which was also created using Maya.

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Cinesite was additionally tasked with creating a variety of the weapons featured in the film, these included generating the Hassassins 3D whips, which had claws and blades at the end of them, and matching them with the stunt props that were used on set. “This was a tricky effect to pull off,” commented Rowe. “It’s a fast action sequence so we had to ensure the CG whips were tracked and timed perfectly to match up with the live action footage.” The team also created a CG city, which is the backdrop for Prince Dastan’s Avrat chase sequence. The final composite on all the shots was completed using Nuke and Shake.

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Scene from Prince of Persia:The Sands of Time | Picture Credit : Walt Disney Pictures/Jerry Bruckheimer Films

Antony Hunt, managing director at Cinesite, said “This has been an exciting film for us to work on, particularly as we’ve been able to use a piece of our proprietary software and showcase what it can achieve.”

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