Maya, 3ds Max, Mudbox and Softimage upgrades in GDC debut

Autodesk Softimage 2011

Image showing playback range enhancements

In Softimage 2011, you can easily see where the timeline starts and ends in the background of the fcurve editor, dopesheet and animation mixer.

Softimage 2011 introduces innovative new rendering and animation tools that help artists create more complex, high-quality characters and effects in less time. The software offers a new advanced shading architecture and editing environment, an innovative rigging paradigm with support for kinematics in ICE (Interactive Creative Environment), and automated lip-synching in the Face Robot facial animation toolset.

Image showing automatic lip-syncing in Face Robot.

Quickly generate facial animation based on an audio file with new automatic lip-syncing in Face Robot.

Autodesk Mudbox 2011

Mudbox 2011 delivers new tools for helping deform and pose models. It also offers new image adjustment brushes and blend modes for paint layers, Vector Displacement map extraction, the ability to create higher-quality turntables, and enhanced file transfer with Maya and Adobe Photoshop.

Autodesk MotionBuilder 2011

Offering significantly improved interoperability with Maya 2011 and 3ds Max 2011, MotionBuilder 2011 now integrates more smoothly and reliably into production pipelines. Skinning and blendshape deformations are now calculated on the GPU for improved performance. The in-viewport experience is significantly more interactive, and playback is many times faster, further enhancing the software’s capabilities as a real-time virtual production system.

Autodesk FBX 2011

Autodesk FBX 2011 asset exchange technology helps facilitate higher-fidelity data exchange between Autodesk software and certain third-party applications. The open format provides new support for additional third-party and proprietary applications. In addition, games developers using Epic Games’ Unreal Engine 3 will be able to import FBX files directly into the Unreal Editor. Developers can now use the Python programming language to integrate FBX technology into pipelines not based on C++.

Autodesk Entertainment Creation Suites 2011

These new products will also be available as part of the Autodesk Entertainment Creation Suites – giving artists and production facilities access to a broad range of creative toolsets at significant cost savings. The suites offer a choice of either Maya 2011 or 3ds Max 2011, and include MotionBuilder 2011 real-time character animation software, as well as Mudbox 2011 digital sculpting and 3D painting software.

Autodesk HumanIK 4.5 Middleware

Autodesk HumanIK animation middleware is a run-time solution for full-body inverse kinematics and retargeting that enhances existing animation systems, allowing characters to interact dynamically and realistically with their environments.

Autodesk HumanIK 4.5 improves ease of use with an artist friendly integration into the Unreal Engine and a Characterization plug-in for creating and validating characters in Maya.

Autodesk Kynapse 7 Middleware

Autodesk Kynapse middleware is a world leading, production-proven artificial intelligence solution that has been used in over 100 games. This high-performance AI engine supports complex dynamic 3D pathfinding, spatial reasoning, team co-ordination, and automatic data generation.  Kynapse 7 is easier to use, with new pathdata generation, improved tuning and profiling, simplified integration and configuration, as well asoff-the-shelf behaviors.

From March 11-13, you can visit the Virtual GDC event on AREA to watch demonstrations of the 2011 products, as well as customer presentations, live from Autodesk’s booth at the Game Developers Conference (GDC). Short videos of new features in the 2011 Digital Entertainment Creation products are also available on the Autodesk YouTube channel.

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