Golden Square’s 3D and 2D teams have created organically growing mahogany furniture with Joy Films Middle East for Otobi.
The effects for the spot for the Asian furniture company, which involved balancing a fantastical narrative with a realistic look, was a mammoth task. However it was all completed within the space of five weeks.
Directed by RSA’s Barney Cokeliss, the spot sees a Malaysian jungle give birth to some beautiful pieces of furniture that grow like plants amongst tropical flora and fauna. Each piece of furniture was recreated in 3D based on product photos and measurements. In order to make the furniture growth look convincing, Golden Square’s 3D team animated each piece in a time-lapse style to create nature documentary associations. The team also pushed the concept by introducing 3D vines that slowly turn into elements like bedposts and table legs.
A significant part of the 3D schedule was dedicated to creating authentic bark textures. Hi-res photos of local trees were used to keep visual references as near and convenient as possible. This meant the team could apply 8K textures to the 3D furniture to enable enormously detailed close-ups of cracked bark. 3D was also used to create additional jungle details like spiders and leaves. All 3D elements were built and animated in Maya and rendered in Mental Ray.

3D elements were taken into Flame so they could be convincingly bedded into the live action. In order to meet the director’s expectations on such a limited schedule, the project had to be a true collaboration between 3D and 2D, where Flame artist, Tim Rudgard, extensively finessed the 3D elements. Flame was also used to enliven the jungle footage with additional plants and animals that were composited as bluescreen elements. Scenes were further brought to life in Flame via falling leaves, reflections and shafts of sunlight.

“It’s difficult to deliver such a conceptually fantastical script in such a realistic way,” said Golden Square Senior 3D artist, Dave Child. “It may seem simple when reading ‘the table grows upwards’ but when it comes to translating that idea visually, the growing table looks rubbery if it’s simply extended and stretched. Similarly, it’s difficult to turn a round tree into a square chair leg. The tight schedule made these difficulties even more challenging. But by working extremely closely with the 2D team, we managed to deliver in just five weeks. In fact, this project was one of our most successful 2D and 3D collaborations.”

Metadata Title: Jungle Client: Otobi Furniture Agency: PIRANA Creatives: Arun Divakaran Production Company: Joy Films UAE Director: Barney Cokeliss Prod Co Producer: Rita El Hachem Post Production: Golden Square VFX Producer: Gil James 3D: Dave Childs, Mike Little, Olly Sullivan Flame: Tim Rudgard, Fasa Oyibo, Andrew Curtis Editor: Mark Richards Audio: Grand Central


“Tintin” leads with most feature nominations; “Boardwalk Empire” for broadcast [...]
New 64-bit Media Composer, Symphony and NewsCutter offer enhanced workflow speed, flexibility and time savings and are available for Mac OS and Windows [...]
STV has used the IBC trade show in Amsterdam as a soft launch for its Video on Demand service STV Player for Android devices. [...]
The Museum of London, creative agency Brothers And Sisters and AETN UK’s flagship channel History have joined forces to develop a new app which gives users the opportunity to see Roman London as it was 2,000 years ago [...]
Mothership has named ex-Motion Theory veteran Scott Gemmell as Head of Production. [...]
Adobe and Directors UK (formerly DPRS) are co-hosting an evening focused on The Making of Monsters, the sci-fi smash produced using the Adobe Creative Suite, with an appearance by director Gareth Edwards. [...]


Recently I reviewed the new version of the venerable DTP software and set out some key tips for using it in a Masterclass feature for Macworld [...]
In this feature, commissioned by Macworld, I track the last ten years of Mac OS X. It ends with a preview of Mac OS X 7- Codenamed Lion, which is due this summer. [...]
What is the secret of convincing portraiture, whether done digitally or in traditional media or a mixture of the two? Find out in this feature [...]